Spent time at Mazer’s and Jagrs holdings in Arweth. Since Argylwythes Briallen has been freed Gareth his lost his position and Arweth has been annexed by Gyruff. Mazer’s and Jagr’s militia are a pitiful military force. They barely know the front end of a horse or the pointy end of a weapon. I spent some time with them trying to make them into a cohesive force. These Gyri seem to have a difficult time maintaining discipline. I go some blacksmithing in making horseshoes, repairing weapons and metal armor.
Same old …. Same old ….
Well this boy or I should say Argylwyth names Emyr Cadwaler is getting marriedand I got an invitiation. This should be fun. One things that the Gyri know how to do is party. If a Gyri noble get together is anything like how the commoner’s then I’ll hae a grand time. If I’m lucky their will be a nice fight to cap off the nuptials. And if not, well at least I can blow off some steam.
I fell asleep during the wedding. It was a right boring ceremony with these thee’s and thou’s. Now the reception was more my style. All you can drink and eat. The “Mad Duke of the Neheli” went crazy and started casting fireballs at random. I threw a flagon (after emptying it down my throat first) and hit him right in the noggin’. He didn’t even notice. My friends started trying to herd people to safety. This was turning into the best party I’ve been to in Gyruff so far. My friends seem to take offense at the risk to the other attendee’s by Duke Luschan and kept hustling other attendee’s out of the hall and away from the funnest part. I mean what’s a little blood and guts when balanced with all the excitement. Eventually some other nobles grappled the Duke and things settled down to allow some serious drinking.
Most of these Gyri and even the foreign guests are party poopers. Only a handful of people hadn’t retired and were still drinking come morning light when a servant pulled me out of the party to speak to Argywyth Cadwaler. The servant was lucky I didn’t cuff him for coming between a dwarf and his drink.
Well this young’n Arywyth brought me and my fellows to him to discuss a mission he wanted to send us on. And let me tell you, this boy has some growing up to do. He’s all spit and vinegar. Which is generally a good thing. But when you are a leader of men, you need to have a little balance and know when to fight and when to negotiate. Seems Emyr wanted us to go to Ravonnar and secure the light of Lydia so the followers of Lydia couldn’t use it against the army that Emyr would be bringing up behind us. So Emyr’s plan would pretty much slaughter a bunch of peace loving, religious people just to get what used to be the March of Mandismoor returned to his mother in law and a part of what used to be in his cantrev returned to him that they lost through no fault of the Lydians some 20 years ago.
In his asking us to perform this service for him he misrepresented these Lydian’s quite severely. I spoke up pretty as you please to poke holes in his misrepresentations. I could tell that Argywyth Emyr didn’t appreciate my comments but he stayed polite like as he still wanted our help.
These Gyri are a queer folk. Emyr asked us to do this mission. But none of us are beholden to Emyr and he offered nothing in return for our service. Yet my friends took the job on without out a peep regarding recompense. I mean even when I served in the army I got paid for it. Well I suppose that is neither here nor there. I went along to protect my friends and to do the same for the Lydian’s and Emyr’s “soldiers” who were coming regardless.
Well, some of my friends own a ship that they call the Illustrious and we headed up to Raonnar with other ships that were returning from the wedding to points north. There were a lot of other ships in port but one stood out. One had seen battle recently. They were washing blood off the decks and kept a heavy watch most looking upstream but some looking in town as well. They were flying the Rhola colors and lying low in the water. Their behavior had me curious.
On our trip up we made what little plans we could while not seeing the current status in Ravonnar. As we knew the Lydian’s to be god fearing and peace-loving people, many of us wanted to take a straight forward approach and go speak with the Lydian’s leader and succeed through negotiation instead of conflict. I thought this was the best course. Even though I’m still trying to use my strength of arm in an honest to goodness fight against evildoers. I just can’t seem to find these evildoer’s to do battle against. Some of our stealthy folks wanted to get into the castle secretly and secure this light of Lydia in case our negotiations failed. In the end we decided that this would be a bad idea. For if they were discovered it would likely ruin and negotiations from being successful.
Everyone seemed to want to go up to the castle straight away without doing any reconnoiter of the current situation if Ravonnar first. I mean what was going on with that Rhola ship and was there anything we should know about the town and castle folk before we talked to their leader. For Ehlonna’s sake we didn’t even know the Leaders name or title. While I thought we shouldn’t spend too much time scouting I thought at least a minimal amount should be done. I convinced Gelwen that we should talk with some of the townsfolk and she convinced the others, more or less.
We started in a nearby sailor’s tavern. We were hoping to get some intelligence on the Rhola flagged ship. I started by buying a drink for everyone in the tavern. This got a warm response right off. I then picked a drinking contest with the biggest man in the place. Let me tell you, the alcohol served in this place is the most powerful I have ever had. I never expected that from a human source of drink. As you would expect I won the contest. Myself and my compatriots were not able to learn very much. Those of my group who talked to the staff found them friendly but they had not seen or heard anything about the Neheli ship in the harbor. The sailors while they got along well with me pretty much ignored those others in my party. I can’t say I blame them, they didn’t fit in with the sailors, firing off questions and not even drinking a drop themselves. Every sailor (and Dwarf) knows not to trust someone who doesn’t drink. So even though I got some of the sailors to befriend me I could learn only slightly more then that the sailor’s on that ship had not left the ship since they made port. The one piece I did learn was that this ship was called The Revenge and it joined a southbound convoy. The convoy had come the the marsh and The Revenge met them where the river splits coming from the direction of HochHoch. That is strange behavior as it’s difficult to keep sailor’s in your crew if you don’t allow shore leave. I mean my compatriots who owned the Illustrious wouldn’t allow its crew to take shore leave either. That’s a sure sign that someone is up to something.
After leaving the tavern we continued on through town. One of my compatriots wished to visit an apothecary but seemed a little reticent to speak to a nearby townie. Having a nice fuzzy feeling from the drinking contest I was more then willing to ask directions for him. We were led to said apothecary where I learned the name of the Lydian’s leader was the High Priestess Lumina. All the townsfolk were so friendly and kept asking us if they could put us up for the night. I politely declined and told them e had an important mission and needed to speak with their leader in the castle.
Halfway between the town and the castle, I found myself unable to move. Gelwen tried to snap me out of it by hitting me but it had no affect. I was able to mumble something about that being a stupid idea when the new cleric hit me and I was able to move again. For fun I still pretended I couldn’t move. When the cleric tried to hit me again I caught his hand in mind telling him that there was no need. The others told me that my not being able to move was due to the light of Lydia. They had learned with their encounter of another positive energy source that when you got close enough to it then it would cause healing and once fully healed could stun and even make one explode.
At the castle we found the drawbridge up and the inner and outer portcullises down. Calling out brought no response from the castle. It was eerily quiet. One of my eagle eye friends saw that the guards stationed on the battlement were not moving in fact they were propped up by spears embedded into the backs of their heads. Finally, it looked like I would get some righteous combat in. The Dasut crossed the moat climbed the walls and lowered the drawbridge for us. Gelwen decided to cross the moat as well. Only she didn’t take her armor off and dropped like a rock. We had to fish her out. I managed to suppress any laughter as I could see she did not find the situation humorous. The group started to argue about what to do next as we were blocked by the portcullises. With the castle already invaded and the Light of Lydia threatened by an unknown force I thought quick action should be taken. Rather then engage in the argument I simply went over and lifted the outer portcullis. Oh the cleric that Emyr sent to babysit us unnecessarily aided me. As I held the portcullis the rest of the party except the cleric continued to argue. This portcullis was happy so I shouted in or out. All but two of the group entered the portcullis. The Dasut and Jagr felt it best not to cross as once I lowered it those inside would be trapped between portcullises. A prudent choice even if it showed a lack of confidence in my strength. With contemptuous ease (tm Brenin Rhys rip) I raised the inner portculllis and let my fellows through. With two members caught outside Gelwen and I went to find the mechanism to raise the portcullises. Even though we needed to move quickly I thought it important that our group stay together so that I could protect them. Unfortunately they had their own ideas. Note to self, next time explictly tell them to wait for my return. Anyhow, by the time Gelwen and I got back outside overlooking the courtyard, The new cleric and Mazer were no longer in site, some other members of the party were looking through a doorway and the Dasut had climbed up the wall of the castle up to the third floor and appeared frozen onto the wall. So much for keeping the party together.
We expected that the remaining party in the courtyard would head into the castle on the first floor where we suspected the cleric and Mazer to have gone. Having studied the castles floorplan at Aberglain, Gelwen and I decided we should continue into the castle meeting them on the second floor anticipating that those in the courtyard would enter the castle from below where we suspected Mazer and the cleric were.
As Gelwen moved to enter the castle from the second floor battlements she became paralyzed. Suspecting that this was caused by the Light of Lydia I caused damage to myself as I reached her. I could have used my action surge to hit her and see if I could bring her out of it too but I wanted to sae it for the upcoming battle. So the next round I was able to damage myself again while grabbing Gelwen’s spiked sandals and putting one on. On the third round I was then able to inflict damage by walking which allowed me to hit Gelwen and wake her up. In the mean time someone from the courtyard shot an arrow into the Dasut which released him from his stupor. He evidently saw something in the third floor window as he went crashing through it. I made it into the main hall of the second floor passing a corpse on the way. No one else was apparent but I heard noises including some humanoid language coming from the garderobe. Upon entering the garderobe I could tell that they were coming from below the first floor. I planned on telling Gelwen to head down to warn the party on the first floor about the enemy below while I would go up to make sure the Dasut was not in trouble. However Mazer reached the second floor on the opposite stairway before Gelwen reached me so I told him instead. Mazer continued upstairs instead of warning those still below. I figured or at least hoped he knew what he was doing and wasn’t leaving the party below in trouble, so I climbed the top of the stairs.
The Dasut met me at the top and whispered that enemy were in the next room pointing to an open door and that we should make a stand at the door where we could limit their numbers in melee. That sounded like a sound plan. So I stepped into the doorway Blooded a mutated lizardman that was within range and stepped back to allow the Dasut to attack from that vacated spot. In the room there were a few lizardfolk, a couple of kobolds and a clay golem. The clay golem was carrying a lead chest. Most likely containing the Light of Lydia. Evidently the Dasut is a little addled as he instead, goes into the room to attack the least dangerous combatants, the kobolds leaving the doorway vacant.
Since the Dasut didn’t block the doorway the golem decides to squeeze around me and makes it to between me and the stairs. I so doing he got in range of the Dasut who attacked him and while hitting him did no damage showing that a magic item was required.
Gelwen then abruptly appears on the stairs next to the golem. I quickly analyzed the situation. Mazer was blacking the other exit to the room the Dasut and enemy were in. The Dasut had as yet not been blooded. Gelwen is in danger by the golem and the golem was in danger of escaping with the light of Lydia. The action I should take was clear. I needed to stop the golem. So knowing that my nonmagica battleaxe would have no affect I tried to grapple him to prevent his escape and limit his ability to do damage. Unfortunately even holding the chest in both hands he was able to escape my grasp.
With the stairway blocked the golems heads towards another room. Meanwhile one of the lizardfolk has turned into a corcodile and the enemy have surrounded the Dasut. The enemy have severely injure my friend Dasut and he is tottering. So I return to the fray and with my help and the rest of the party who has just shown up are able to injure the crocodile lizard who changes back into a lizardman healing as it does so. Meanwhile the golem jumps out the third story window.
Gelwen runs to the window casts a spell at the departing golem and yells to the party that the golem needs magic to damage and is escaping. With the rest of the party having shown up the danger tide has turned and the danger to the Dasut has been considerably reduced. So I decide to chase after the golem. I ran to window and made a courageious leap, hoping to land on the golem to break my fall and his neck. Unfortunately, I fall just short of the golem but my athletic ability allows me to take less damage. Still the fall bloodies me. Maze and Garbanzo show up at the window above and damage the golem further with magic and the golem is blooded. The golem runs around the corner just out of view of the window.
One of the most heroic things I have seen the cleric do is to jump out the window herself taking massive damage. And then after doing that she casts a spell to heal me and not herself.
I move as far as I can which places me 10 feet in front of the golem and blocking his path. It also invokes an attack from the golem. But he decides not to take it as he would have had to drop the ches to do so. My attempts to hinder the golem have met little success so far. But then the golem does something foolish. In his attempt to escape instead of leaving room going by me he tries to pass closely by which allowed me one more chance to strike. I am successful in grappling him. Three times he tries to break free and fails to do so.
It seemed strange that the golem headed past me south in the direction of town. Dasut had seen lizardfolk to the east that appeared stunned. I would have thought he would make his way in that direction instead. Perhaps he wanted to make sure he was our of range of the window first or perhaps it was for some other reason. In any case his movement is baffling.
I then dragged the golem back within site of the window, which allowed the magic of my brave compatriots to dispatch it.
We have one the day. However, all but two of the castles occupants are dead. The high priestess Lumina was one of those who survived. We were able to negotiate with her. She gave up her claim on the territory and the castle. In return she and her followers could stay in Ravonnar and were given the church in town. She was also allowed access to the Light of Lydia although it was to stay secured underground and shielded except for the times that she would be allowed to prey in its presence.
I say we were successful in our negotiations. The Marchioness and Emyr got their inherited land back but the Lydian’s got to stay, access to their relic, and the right to their religion. And the Lydians and Emyr’s people did not draw blood on each other.
I wonder what happened to that ship The Revenge. It arrived in port, the crew stayed on board well armed and armored, Dasut said they were loosely tied to the dock allowing for quick escape. They left before Emyr reached the town. I don’t like coincidences. Were in league with the lizardfork in some manner? Did the lizardfold hire them to help them escape with the Light of Lydia for them? Wouldn’t it be easier for the lizardfolk to try to disappear back into the swamp? Or did the Rholan’s hire the Liazrdfolk to steal the Light of Lydia and bring it back to the Revenge? That is if the ship was truly Rholan and not flagged illegally. If the ship and the lizardfolk were in cahoots it seems to me that the lizardfolk were the ones hired. And where did this golem come from? Lizardman controlling a golem? Doesn’t seem likely. A mystery that might prove useful to solve.